February 18, 2009
Cultural Preservation Cards for Iraq Sticking with the “game” theme (see the last post on computer games), This post starts a 3-part series on card decks and how design activists have been using them. Designers have a history with card decks, and among the more prominent examples are the Eames’ House of Cards (“Play it again” [...]
case studies
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February 6, 2009
I’m showing my prejudice here, but computer and video games would ordinarily be the last place I would expect to find “socially responsible design.” Yet recent offerings prove me wrong. A range of new “serious games” (instructional, informational and educational) are tackling issues from obesity to climate change. One example is Games for Change (G4C), [...]
case studies
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